<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1">
	<url>
		<loc>https://justinvanoort.carrd.co</loc>
		<lastmod>2023-12-08</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://justinvanoort.carrd.co/assets/images/gallery02/aa36c4a0.jpg</image:loc>
			<image:title>Technical Game Design on Minecraft at Mojang Studios. Designed, implemented, and prototyped content for Trails &amp; Tales update which was released in 2023.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://justinvanoort.carrd.co/assets/images/gallery02/be8a0d92.jpg</image:loc>
			<image:title>Technical Game Design on Spyder at Sumo Digital. Extensive design and implementation in areas ranging from levels, gameplay features, and cinematics.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://justinvanoort.carrd.co/assets/images/gallery02/472475d8.jpg</image:loc>
			<image:title>Game Design Lecturer at Breda University of Applied Sciences. Partner university to Epic Games and Sony. Designed and taught courses in Game Design and Unreal Engine.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://justinvanoort.carrd.co/assets/images/image01.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://justinvanoort.carrd.co/assets/images/gallery01/a180d354.gif</image:loc>
			<image:title>Principal Game Programmer on MonsterCare for HouseFolk. Laid project foundations in C++ using Unreal Engine 5 as the sole programmer on the project.</image:title>
		</image:image>
	</url>
</urlset>