Technical Game Designer
Justin van Oort
Hey! I'm a Technical Game Designer with 5+ years of AAA game development experience.I've thoroughly enjoyed my time at Sumo Digital, Vertigo Games, and Mojang Studios. I am currently a lecturer teaching Game Design at BUas in the Netherlands while being active as a Freelancer in the industry.Below are some of the projects I've worked on.
Work Experience:
Technical Game Design on Minecraft at Mojang Studios. Designed, implemented, and prototyped content for Trails & Tales update which was released in 2023.
Technical Game Design on Spyder at Sumo Digital. Extensive design and implementation in areas ranging from levels, gameplay features, and cinematics.
Game Design Lecturer at Breda University of Applied Sciences. Partner university to Epic Games and Sony. Designed and taught courses in Game Design and Unreal Engine.
Principal Game Programmer on MonsterCare for HouseFolk. Laid project foundations in C++ using Unreal Engine 5 as the sole programmer on the project.
The projects above don't cover all my work experience - I've worked on more cool stuff but unfortunately, a lot of that work is either confidential or still unannounced.
Contact
My favorite projects to work on are those that push technical and creative boundaries. I'm an excellent collaborator who shines within the overlap between Engineering and Design. My extensive experience with both design and engineering roles makes me very well suited for any project challenge.If you'd like to get in touch with me - feel free to reach out through any of the means below.